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Pokémon Stadium

From Wikipedia, the free encyclopedia

Pokémon Stadium
North American box art featuring Blastoise (left) and Charizard (right)
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Takao Shimizu
Producer(s)
Programmer(s)Yasunari Nishida
Artist(s)Tatsuya Hishida
Composer(s)
SeriesPokémon
Platform(s)Nintendo 64
Release
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Pokémon Stadium, known in Japan as Pokémon Stadium 2,[a] is a strategy video game developed and published by Nintendo for the Nintendo 64. It was released in Japan on April 30, 1999; in North America on March 6, 2000; in Australia on March 23, 2000; and in Europe on April 7, 2000. It was the first Stadium title released in Western regions, succeeding the Japan-only 1998 Nintendo 64 release Pocket Monsters' Stadium. The gameplay revolves around a 3D turn-based battling system using the 151 Pokémon from the Game Boy games Pokémon Red, Blue, and Yellow.

Originally intended for the 64DD, it was later developed into a standard console game after the add-on failed. Using the Transfer Pak accessory that was bundled with the game, players are able to view, organize, store, trade, and battle using Pokémon uploaded from Pokémon Red, Blue, and Yellow. The game includes four stadium cups, each of which is a series of three-on-three Pokémon battles against an ordered lineup of opponents. Gym Leader Castle mode involves battles against the eight Kanto gym leaders and the Elite Four. Pokémon Stadium also features mini-games, versus-style battles, a hall of fame and a built-in emulation function for Pokémon Red, Blue, and Yellow.

Pokémon Stadium became one of the best-selling Nintendo 64 titles, selling one million copies before the end of 2000. Critics praised the game's visuals and the connectivity with the Game Boy games, but criticized the games' audio quality and repetitive gameplay. A sequel, Pokémon Stadium 2, released in 2000, supporting connectivity with the games Pokémon Gold, Pokémon Silver, and Pokémon Crystal games. Stadium was later re-released on the Nintendo Switch Online + Expansion Pack on April 12, 2023.

Gameplay

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The player's Dragonite faces off against the opponent's Parasect. This was the first time Pokémon were depicted in 3D in a video game.

Unlike the Game Boy games Pokémon Red, Blue, and Yellow, Pokémon Stadium does not have a storyline or a well-defined world or story, meaning that it is not considered a role-playing video game.[5] Stadium takes a more battle-focused approach with its gameplay, which functions similarly to Red, Blue, and Yellow. Players bring teams of six Pokémon; these can either be selected from an option of rental Pokemon with pre-determined movesets that are not able to be altered, or they can be imported from the Game Boy using the Nintendo 64 Transfer Pak.[6] Only three Pokémon may be selected to bring to a battle.[7] Pokémon are depicted in 3D, and have unique animations in-battle, which is a first for the series.[6] The game also featured an announcer, portrayed by actor Ted Lewis,[6] who says voice lines in response to actions that occur in battle.[8]

The game challenges the player to succeed in trainer battles at the Stadium, a tournament consisting of 4 "Cups" and eighty battles in total, as well as the Gym Leader Castle, where the player battles the eight Kanto Gym Leaders, the Kanto Elite Four, and the Champion. When all Cups have been won and the Gym Leader Castle is completed, a six-on-one battle against Mewtwo is unlocked. Defeating Mewtwo unlocks another round of Stadium, Gym Leader Castle, and the Mewtwo battle, but with higher difficulty.[5] If certain conditions are met using imported Pokémon from a Game Boy cartridge, the player will be awarded a Pikachu with the move Surf, which unlocks a mini-game in Pokémon Yellow.[9]

Other features

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A Nintendo 64 Transfer Pak, used to send data from Pokémon Red, Blue, and Yellow to Pokémon Stadium

Aside from Stadium and Gym Leader Castle modes, Pokémon Stadium also features mini-games, a Game Boy Tower (a mode for playing Pokémon Red, Blue, and Yellow on the console via emulation), the Victory Palace (a showcase of Pokémon that have been present in the player's team once achieving victory), Oak's Lab (featuring connectivity to the Game Boy titles including a Pokédex), Free Battle (a battle between two players with set rules), Battle Now (a battle with pre-determined teams), and Gallery.[10]

Pokémon Stadium is compatible with Pokémon Game Boy game cartridges via the Transfer Pak, which allows players to use Pokémon stored on Pokémon Red, Blue, and Yellow Game Boy cartridges in Stadium's battle modes. A player's Game Boy Pokémon can also be saved, researched, and traded on the Nintendo 64 in Oak's Lab. This mode allows players to study each Pokémon's behavior and attacks.[11]

Mini-games

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Nine mini-games are included in Pokémon Stadium, located under Kids Club, and each game allows up to four players. If any of the four player slots are not taken, the CPU takes over the excess slots.[12]

  • "Clefairy Says": Played similarly to the game Simon Says, players must follow the directions given on a blackboard by an instructor Clefairy and repeat them using the controller. To win, players must be the last one standing or have the fewest misses after five rounds.[13]
  • "Dig! Dig! Dig!": Players race to see which Sandshrew can dig for water the fastest.
  • "Ekans' Hoop Hurl": Players toss several Ekans, in a manner akin to ring toss, onto Diglett that pop out of the holes. Each successful toss gives the player points, and the player with the most points wins.[13]
  • "Magikarp's Splash": As Magikarp, players must use the Splash move to make it hit the counter above them. The players with the most points win.
  • "Rock Harden": As either Metapod or Kakuna, players must use the move Harden to stop boulders from damaging them while taking care not to waste their Pokémon's stamina.
  • "Run, Rattata, Run": As Rattata, players run on a treadmill, and must avoid obstacles like hurdles. The first Rattata to make it to the end wins.[13]
  • "Snore War": As Drowzee, players must use the move Hypnosis on a pendulum when it hits the center of the swing to make the other Drowzee fall asleep. The last player to remain awake wins.[13]
  • "Sushi Go-Round": Using Lickitung, players must eat as much sushi as they can while avoiding spicier foods and the tea, both of which slow down Lickitung's speed. Different food items are more expensive than others, and the player who has the largest bill at the end of the game wins.
  • "Thundering Dynamo": As either Pikachu or Voltorb, players must rapidly press the A or B button depending on the light bulb color to charge electricity.

Pocket Monsters' Stadium

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Cover art for the Japan-only Pocket Monsters' Stadium (1998)

The first Pocket Monsters' Stadium was released only in Japan on August 1, 1998. Once intended as a 64DD launch title with a March 1998 release date,[14] it was instead converted to a standard Nintendo 64 game on a 32 MB cartridge.[15] Because of technical limitations, this version features only 40 Pokémon that are available for battle, instead of the full 151 Pokémon from the Game Boy versions as originally planned.[15] The remaining Pokémon can be viewed in a Pokémon encyclopedia called the Pokédex, but the models lack the required animations for battle.

Connectivity with the Pokémon Game Boy trilogy is available using the Transfer Pak in the same way as the internationally released Pokémon Stadium and later Pokémon Stadium 2 (Pocket Monsters' Stadium Gold and Silver in Japan).[15] HAL Laboratory president Satoru Iwata, who would later head Nintendo itself, was the one who managed to port the battle system to work in the Nintendo 64, taking a whole week to read the entire Game Boy source code, and afterwards convert Shigeki Morimoto's programming from the Pokémon games.[16]

GameSpot reported that it had 1.4 million pre-orders by June 1998.[17] The game sold a reported 270,000 copies in its first month of release.[18] This version was not released outside Japan.[19]

Release and Promotion

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Pokémon Stadium 2 was announced in the December 1998 issue of The 64Dream.[20] On February 16, 1999, Nintendo announced that it would be showing the game in a Japan-exclusive event called Pokémon Festival '99.[21] Early reviews of the game from Japan's Weekly Famitsu Crew were favorable.[22]

On March 6, 2000, Nintendo launched a $7 million Pokémon Stadium advertising campaign on television, print, and online media as part of a wider $30 million Pokémon promotion.[23] Nintendo released a promotional Pokémon Stadium bundle featuring a Nintendo 64 console, one Gray and one Atomic Purple Nintendo 64 controller, a poster, a Pokémon Trainer's Journal, and a "Cool Porygon" promo card by Wizards of the Coast for the trading card game.[24]

In celebration of the game's North American release, Nintendo and Blockbuster partnered for a promotion in which the first Pokémon Stadium game cartridges delivered to Blockbuster contained a coupon for a limited edition Pokémon Stadium sticker poster and a free "Pokémon Smart Card," which could be used to redeem up to sixteen stickers at Blockbuster locations.[25] The Smart Cards were previously available in Blockbuster's 1999 promotion for Pokémon Snap.[26]

Reception

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Pokémon Stadium received mostly positive reviews from critics, attaining a score of 78.60% on review aggregator GameRankings based on 26 reviews.[27] GameSpot contributor Jeff Gerstmann highlighted the Pokémon's visual appearances and battling, but stated that the lack of a story and the "generic" battling may be off-putting for players.[32] IGN's Peer Schneider praised the game's connectivity with the Game Boy games and the game's difficult battles, as well as the visual appearances for the Pokémon. He criticized the game's repetitive gameplay and the game's sound design.[5]

GameRevolution praised the game's expressive Pokémon models and animations, and highlighted the degree of strategy needed to succeed in battle compared to the Game Boy releases. They criticized the repetitiveness of the gameplay and the game's announcer.[36] Regarding the game's announcer, a frequent complaint among critics, RPGamer's Ben Martin praised the game's interactions with the Game Boy and accessibility, but criticized the game's lack of features for players who didn't have access to the Game Boy games, as well as for the lack of content available to returning players. He also criticized the game's lack of striking musical score and the game's announcer.[7] Nintendo Power praised the game, highlighting its graphics, but criticized the game's music and announcer.[37]

David Grossman, writing for Inverse, praised the game's Game Boy compatibility and novelty factor as a result, but criticized the Nintendo Switch port for not maintaining that novelty.[38] Arjun Joshi, writing for Nintendo Life, praised the game's 3D graphics, gameplay options, and music, but criticized the game's lack of content for players without access to the Game Boy's compatability features.[8] The book Pikachu's Global Adventure: The Rise and Fall of Pokemon stated that the while the game's innovative features helped elevate it to a level of success, Stadium was unable to replicate the success of the Game Boy games before it.[39]

During the 4th Annual Interactive Achievement Awards, Pokémon Stadium received a nomination for the "Console Family" award by the Academy of Interactive Arts & Sciences.[40]

Sales

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In its first month of sales in North America, Pokémon Stadium sold over 1 million copies,[24] and it became the best-selling console game in the region during the year 2000.[41] Nintendo of America announced that it would be released as a Player's Choice title, a well-selling game with a lower suggested retail price, on December 26, 2000.[42] At least more than 3.97 million copies have been sold, including 3.16 million in the United States,[43] 710,765 in Japan,[44] and more than 100,000 in the United Kingdom.[45]

Sequel and legacy

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Months after its debut, a follow-up to Pokémon Stadium, tentatively titled Pokémon Stadium Gold/Silver, was announced by Nintendo.[46] The game was released in 2000 and 2001 as Pokémon Stadium 2, featuring the 251 Pokémon from the first two generations. Transfer Pak compatibility is included for Pokémon Gold, Silver, and Crystal as well as Pokémon Red, Blue, and Yellow.

The game was re-released on the Nintendo Switch Online + Expansion Pack on April 12, 2023.[47][48]

Notes

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  1. ^ Japanese: ポケモンスタジアム2, Hepburn: Pokemon Sutajiamu 2

References

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  1. ^ "N64 Games of March". IGN. March 2, 2000. Archived from the original on April 20, 2023. Retrieved May 22, 2023.
  2. ^ "Pokemon Stadium for Nintendo 64 - Pokemon Stadium Nintendo 64 Game — Pokemon Stadium Nintendo 64 Video Game". GameSpot. Archived from the original on May 13, 2011. Retrieved August 6, 2008.
  3. ^ "Pokémon Stadium". Nintendo.com.au. Nintendo. Archived from the original on October 12, 1999. Retrieved January 14, 2016.
  4. ^ "Pokémon Stadium | Nintendo 64 | Games". Nintendo.co.uk. Nintendo. Retrieved August 5, 2013.
  5. ^ a b c Schneider, Peer (March 4, 2000). "Pokemon Stadium Review". IGN. Retrieved November 21, 2024.
  6. ^ a b c "25 Years Ago, Nintendo Released the Most Difficult Pokémon Game Ever Made". Inverse. April 27, 2024. Retrieved November 21, 2024.
  7. ^ a b Martin, Ben. "Pokemon Stadium — Review". RPGamer. Archived from the original on March 13, 2013. Retrieved January 14, 2016.
  8. ^ a b Life, Nintendo (April 12, 2023). "Review: Pokémon Stadium - The Original 151 Brought To Life With Style". Nintendo Life. Retrieved November 12, 2024.
  9. ^ IGN Staff (March 7, 2000). "Snag a Surfing Pikachu". IGN. News Corporation. Archived from the original on August 8, 2011. Retrieved December 19, 2018.
  10. ^ Swan, Leslie (January 2000). Pokémon Stadium Official Player's Guide. Nintendo of America, Inc. ISBN 978-1930206014.{{cite book}}: CS1 maint: date and year (link)
  11. ^ Monk, Katherine (March 16, 2000). "Pokémon Moves to a Whole New Level". Vancouver Sun. p. 83. Archived from the original on August 1, 2019. Retrieved August 1, 2019 – via Newspapers.com.
  12. ^ Joshi, Arjun (August 22, 2016). "Pokémon Stadium Review (N64)". Nintendo Life. Archived from the original on August 1, 2019. Retrieved August 1, 2019.
  13. ^ a b c d "Ranking all 21 'Pokémon Stadium' minigames, from "Snore War" to "Sushi-Go-Round"". Mic. March 27, 2019. Retrieved November 21, 2024.
  14. ^ IGN Staff (June 2, 1997). "Four Games to Launch with Japanese 64DD". IGN. News Corporation. Archived from the original on April 27, 2015. Retrieved January 10, 2016.
  15. ^ a b c IGN Staff (March 3, 1999). "Nintendo Super-Sizes Pokemon Stadium 2". IGN. News Corporation. Archived from the original on April 5, 2019. Retrieved January 10, 2016.
  16. ^ "Iwata Asks: Pokémon HeartGold and SoulSilver". Nintendo. Archived from the original on September 27, 2016. Retrieved January 2, 2019.
  17. ^ Johnston, Chris. "Nintendo Hopes Pokemon Boosts N64". GameSpot. Archived from the original on October 6, 2000. Retrieved May 16, 2023.
  18. ^ IGN Staff (August 27, 1998). "Pokemon Stadium Stays Put". IGN. News Corporation. Archived from the original on October 8, 2017. Retrieved January 18, 2016.
  19. ^ "25 Years Ago, Nintendo Released the Most Difficult Pokémon Game Ever Made". Inverse. April 27, 2024. Retrieved November 21, 2024.
  20. ^ "N64新作ソフトカタログ". The 64Dream. Mycom. October 21, 1998. p. 139.
  21. ^ IGN Staff (February 16, 1999). "Pokemon Stadium 2 Announced". IGN. News Corporation. Archived from the original on January 27, 2016. Retrieved January 18, 2016.
  22. ^ IGN Staff (April 23, 1999). "Pokemon Stadium 2 Garners Praise". IGN. News Corporation. Archived from the original on January 26, 2016. Retrieved January 18, 2016.
  23. ^ Wasserman, Todd (February 14, 2000). "Nintendo: Pokemon, Peripherals Get $30M". Brandweek. Vol. 41, no. 7. ISSN 1064-4318.
  24. ^ a b IGN Staff (April 3, 2000). "Pokemon Blasts Through Sales Charts". IGN. News Corporation. Archived from the original on January 26, 2016. Retrieved January 14, 2016.
  25. ^ "Pokémon Stadium Special Offer". Pokemon.com. April 7, 2000. Archived from the original on April 7, 2000.
  26. ^ IGN Staff (March 20, 2000). "Make It a Blockbuster Life". IGN. News Corporation. Archived from the original on June 27, 2022. Retrieved February 18, 2021.
  27. ^ a b "Pokemon Stadium for Nintendo 64 - GameRankings". GameRankings. Archived from the original on March 12, 2013. Retrieved January 14, 2016.
  28. ^ "ニンテンドウ64 - ポケモンスタジアム2". Weekly Famitsu. No. 915 Pt.2. June 30, 2006. p. 27.
  29. ^ The Sixth Man (April 2000). "Pokémon Stadium". GameFan. Vol. 8, no. 4 – via Archive.org.
  30. ^ Elektro, Dan (May 2000). "Pokémon Stadium". GamePro. No. 140. IDG Communications. p. 96 – via Internet Archive.
  31. ^ GR Staff (April 1, 2000). "Pokemon Stadium Review". GameRevolution. Archived from the original on June 18, 2024. Retrieved June 18, 2024.
  32. ^ a b Gerstmann, Jeff (February 29, 2000). "Pokemon Stadium Review". GameSpot. Archived from the original on January 20, 2016. Retrieved January 14, 2016.
  33. ^ Schneider, Peer (March 3, 2000). "Pokemon Stadium". IGN. News Corporation. Archived from the original on March 28, 2016. Retrieved January 10, 2016.
  34. ^ "Now Playing". Nintendo Power. No. 130. Nintendo of America. March 2000. p. 120 – via Archive.org.
  35. ^ Martin, Ben. "Pokemon Stadium - Review". RPGamer. Archived from the original on March 13, 2013.
  36. ^ "Pokemon Stadium Review". GameRevolution. April 1, 2000. Retrieved November 21, 2024.
  37. ^ "Nintendo Power Issue 130". Nintendo Power. No. 130. March 2000. p. 120.
  38. ^ "You Need to Play the Most Innovative Pokémon Game on Nintendo Switch ASAP". Inverse. February 20, 2024. Retrieved November 12, 2024.
  39. ^ Tobin, Joseph (February 5, 2004). Pikachu's Global Adventure: The Rise and Fall of Pokemon. Duke University Press. ISBN 978-0-8223-3287-9.
  40. ^ "D.I.C.E. Awards By Video Game Details Pokémon Stadium". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on August 7, 2023. Retrieved August 7, 2023.
  41. ^ "Best Selling Console Games of 2000 in North America". The-MagicBox.com. Archived from the original on October 17, 2012. Retrieved January 14, 2016.
  42. ^ GameSpot Staff (December 21, 2000). "Nintendo Beefs Up Its Player's Choice Line". GameSpot. Archived from the original on April 6, 2018. Retrieved January 14, 2016.
  43. ^ "US Platinum Videogame Chart". The-MagicBox.com. December 27, 2007. Archived from the original on January 6, 2007. Retrieved August 3, 2008.
  44. ^ "Nintendo 64 Japanese Ranking". Japan-GameCharts.com. April 10, 2008. Archived from the original on December 30, 2008. Retrieved May 24, 2008.
  45. ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009. Retrieved February 3, 2009.
  46. ^ IGN Staff (July 20, 2000). "First Screens of the Next N64 Pokemon Stadium". IGN. News Corporation. Archived from the original on January 26, 2016. Retrieved January 14, 2016.
  47. ^ Phillips, Tom (September 13, 2022). "N64 Classic GoldenEye 007 Headed to Nintendo Switch Online and Xbox Game Pass". Eurogamer. Archived from the original on September 14, 2022. Retrieved September 13, 2022.
  48. ^ Romano, Sal (April 3, 2023). "Nintendo 64 – Nintendo Switch Online Adds Pokemon Stadium on April 12". Gematsu. Archived from the original on April 4, 2023. Retrieved April 3, 2023.
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